I get the same breaking up of the front no matter how big the texture
size is... I tried 128, 512, even 1024. The reasons I am using such a
small texture size in the first place are because I don't plan on
having the model that close to the camera and having small textures
will save on ram, compile size, etc.

The faces were triangulated when I ran the weld, yes, and there are no
random or unaccounted for vertexes in the model. I even just double
checked now. When I do mirroring in my 3D apps I never leave the
mirror tool as is, I always make sure that the geometry is one whole
object in the end. :)

-Micheal

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