Hey everyone, for some time I`m trying to create 3D (away3d +
anaglyph) tetris with head tracking. I`ve got all - besides textures
and meshes... Never been good at graphic just programming. I`m trying
to export mesh from blender to away3d, using blender plugin (http://
www.rozengain.com/blog/2008/01/02/export-your-blender-objects-straight-to-away3d-papervision3d-and-sandy/).
I`m using fleshdevelop - and I wasn`t very succesfull at exporting
*.as using away3d. Exporting from blender is even a good idea? I don`t
have a clue how meshes in away3d are done - I can use implemented
primitives, but I can`t make a big one plain - I couldn`t set such big
size (more than 1000px x 1000px) for walls. To be honest - this forum
is my last hope for resolving this problem... I`ll be grateful for any
directions, where to read more about this process (creating wall from
many primitives or creating it in any program like blender, including
it in one class - I made cube, wich I can move with Wiimote, just I
don`t know how to create bigger object).

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