Yes, I can export to 3ds, and it would be excellent. I`ve only found
explained direct loader package of 3ds, but I couldn`t find any
examples of strict loading 3ds models to away3d, so I`m still
stuck...


On 12 Lut, 15:36, Peter Kapelyan <[email protected]> wrote:
> Can you export a different format with Blender? Such as 3DS or OBJ? Away3D
> can import those, and you can also use PRefab to convert those to .AS files,
> as well as roll your own .AS exporter from Flash+Away3D yoursefl.
>
> Let me know
> -Pete
>
>
>
> On Fri, Feb 12, 2010 at 5:18 AM, Karwoch <[email protected]> wrote:
> > Hey everyone, for some time I`m trying to create 3D (away3d +
> > anaglyph) tetris with head tracking. I`ve got all - besides textures
> > and meshes... Never been good at graphic just programming. I`m trying
> > to export mesh from blender to away3d, using blender plugin (http://
>
> >www.rozengain.com/blog/2008/01/02/export-your-blender-objects-straigh...
> > ).
> > I`m using fleshdevelop - and I wasn`t very succesfull at exporting
> > *.as using away3d. Exporting from blender is even a good idea? I don`t
> > have a clue how meshes in away3d are done - I can use implemented
> > primitives, but I can`t make a big one plain - I couldn`t set such big
> > size (more than 1000px x 1000px) for walls. To be honest - this forum
> > is my last hope for resolving this problem... I`ll be grateful for any
> > directions, where to read more about this process (creating wall from
> > many primitives or creating it in any program like blender, including
> > it in one class - I made cube, wich I can move with Wiimote, just I
> > don`t know how to create bigger object).
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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