Yes, I can export to 3ds, and it would be excellent. I`ve only found explained direct loader package of 3ds, but I couldn`t find any examples of strict loading 3ds models to away3d, so I`m still stuck...
On 12 Lut, 15:36, Peter Kapelyan <[email protected]> wrote: > Can you export a different format with Blender? Such as 3DS or OBJ? Away3D > can import those, and you can also use PRefab to convert those to .AS files, > as well as roll your own .AS exporter from Flash+Away3D yoursefl. > > Let me know > -Pete > > > > On Fri, Feb 12, 2010 at 5:18 AM, Karwoch <[email protected]> wrote: > > Hey everyone, for some time I`m trying to create 3D (away3d + > > anaglyph) tetris with head tracking. I`ve got all - besides textures > > and meshes... Never been good at graphic just programming. I`m trying > > to export mesh from blender to away3d, using blender plugin (http:// > > >www.rozengain.com/blog/2008/01/02/export-your-blender-objects-straigh... > > ). > > I`m using fleshdevelop - and I wasn`t very succesfull at exporting > > *.as using away3d. Exporting from blender is even a good idea? I don`t > > have a clue how meshes in away3d are done - I can use implemented > > primitives, but I can`t make a big one plain - I couldn`t set such big > > size (more than 1000px x 1000px) for walls. To be honest - this forum > > is my last hope for resolving this problem... I`ll be grateful for any > > directions, where to read more about this process (creating wall from > > many primitives or creating it in any program like blender, including > > it in one class - I made cube, wich I can move with Wiimote, just I > > don`t know how to create bigger object). > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
