Unfortunately, no. I mean analogue FrustumClipping from prev. version
of Away3d. The problem consists that at small quantity of polygons in
environment objects, some of them at close approach disappears. This
problem has been solved in the previous version.
By the way, quality of Frustum and Nearfield clipping in Away was a
very important competitive factor in engine choice. This is my ( i`m a
developer) opinion.



On 12 фев, 17:56, katopz <[email protected]> wrote:
> if you mean 
> cullinghttp://away3d.googlecode.com/svn/branches/lite/bin/ExFrustumCulling.swf
>
> it's herehttp://away3d.googlecode.com/svn/branches/lite/
>
> hth
>
> On 12 February 2010 19:41, SGP.Den <[email protected]> wrote:
>
> > Hello, team.
> > Have you any plans to realize Frustum (Nearfield) clipping in Lite
> > version?
>
> --
> katopzhttp://www.sleepydesign.com

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