Hi All,

Uploaded little update adressing few issues:

- handles now errors on unvalid faces before Mesh construct
--> null pointers were making prefab looking like not reacting after loading 
some models.

- repairs out of range uv's 
--> prevents renderer hanging and streched mapping

- removes unvalid meshes
--> prevents hanging and async internals

- improved detection means Prefab will be harder on you :)
--> Its now checking your geometry a bit deeper than in previous versions

- improved unique naming generation

- renaming of meshes

- lights duplication to avoid retype all settings if you need have two similar 
lights next to each other

- prefab's own picto for files. Not yet functional for startup/load of these 
files

- more history supports


to update: just start Prefab, a warning should popup few seconds later...

Happy coding!

Fabrice

PS: due some some updates in app description, some might have install problems.
fix: remove/rename or uninstall previous version and run installer again.

PS2: Please if you are not mac based, take a snapshot of some windows, send 
them to me and tell me the OS you are using
in order to fix the offsets in the diff chromes. Thx

PS3: I'm also planning to redo the Prefab3D homepage, so if you have some cool 
goodlookin sceneries, take a few snapshots
send to me with name, evt, company and few lines of description, the features 
it uses etc... thx





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