Hi All, Uploaded little update adressing few issues:
- handles now errors on unvalid faces before Mesh construct --> null pointers were making prefab looking like not reacting after loading some models. - repairs out of range uv's --> prevents renderer hanging and streched mapping - removes unvalid meshes --> prevents hanging and async internals - improved detection means Prefab will be harder on you :) --> Its now checking your geometry a bit deeper than in previous versions - improved unique naming generation - renaming of meshes - lights duplication to avoid retype all settings if you need have two similar lights next to each other - prefab's own picto for files. Not yet functional for startup/load of these files - more history supports to update: just start Prefab, a warning should popup few seconds later... Happy coding! Fabrice PS: due some some updates in app description, some might have install problems. fix: remove/rename or uninstall previous version and run installer again. PS2: Please if you are not mac based, take a snapshot of some windows, send them to me and tell me the OS you are using in order to fix the offsets in the diff chromes. Thx PS3: I'm also planning to redo the Prefab3D homepage, so if you have some cool goodlookin sceneries, take a few snapshots send to me with name, evt, company and few lines of description, the features it uses etc... thx
