Hello,

Firstly, as usual, please forgive my english :)

I try to convert my Away3D scene to Away3DLite...

First, I made a really simple scene with primitives... and i made a
trident like the one of Away3D primitive...
This is a surprise ! Y axis look at the bottom and X look at the
left...

How can I turn my camera (HoverCamera) of 180° in his local Z ?

Maybe my question is stupid, in this case, what I have to do / know ?

Thank you for the help :)

Alexandre BAIS from Paris(FR).

For curious, my away3d scene : 
http://urfman.free.fr/fhw/ilotAbais/test_16fev2010.html
I work on the 3D gallery (click on the wired cube, I haven't put my
creation yet, so pink thumbs are images, green are directories)

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