Hello, Firstly, as usual, please forgive my english :)
I try to convert my Away3D scene to Away3DLite... First, I made a really simple scene with primitives... and i made a trident like the one of Away3D primitive... This is a surprise ! Y axis look at the bottom and X look at the left... How can I turn my camera (HoverCamera) of 180° in his local Z ? Maybe my question is stupid, in this case, what I have to do / know ? Thank you for the help :) Alexandre BAIS from Paris(FR). For curious, my away3d scene : http://urfman.free.fr/fhw/ilotAbais/test_16fev2010.html I work on the 3D gallery (click on the wired cube, I haven't put my creation yet, so pink thumbs are images, green are directories)
