in this case, away is your editor :)
but if you were importing a 3d mesh and would do same, you could also do it in 
this external 3d app.

Fabrice

On Feb 17, 2010, at 10:47 AM, Alexandre Bais wrote:

> What do you mean by "editor" ?
> 
> I just transform my Scene3D with :
> 
> scene.transform.matrix3D.prependScale(-1,-1,1);
> 
> It seems to work :)
> 
> Thanks ;)

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