in this case, away is your editor :) but if you were importing a 3d mesh and would do same, you could also do it in this external 3d app.
Fabrice On Feb 17, 2010, at 10:47 AM, Alexandre Bais wrote: > What do you mean by "editor" ? > > I just transform my Scene3D with : > > scene.transform.matrix3D.prependScale(-1,-1,1); > > It seems to work :) > > Thanks ;)
