I'm trying to get an Away3D setup going that utilizes Flex 4
components as materials. I've assembled some basic working code
through various examples found online. My problem now is:

1) The constant rendering of the the app causes the mouse state to be
lost on the flex components. For example, when you highlight over a
list item the highlight gets reset/removed from that item on the next
screen draw. This will cause plenty of issues when trying to input
data into form controls etc.

2) Performance. Besides eating up 40% of CPU on a beefy machine I
noticed the app getting even more laggy when I increased the amount of
data in the model/array collection that supplies the list objects.

After seeing a killer demo from the Outsmart guys years ago I'm amazed
we don't have something open source that enables us to use Flex inside
of Away3D.

Can anyone see a potential area of improvement that could be made in
the code to make it usable?

You can download it here:
http://groups.google.com/group/away3d-dev/web/flex4.zip

Thanks
Paul


This code uses the excellent Away3D tutorial at:
http://www.thetechlabs.com/tutorials/3d/simulating-piclens-with-flex-and-away3d-%E2%80%93-part-3/

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