I'm trying to get an Away3D setup going that utilizes Flex 4 components as materials. I've assembled some basic working code through various examples found online. My problem now is:
1) The constant rendering of the the app causes the mouse state to be lost on the flex components. For example, when you highlight over a list item the highlight gets reset/removed from that item on the next screen draw. This will cause plenty of issues when trying to input data into form controls etc. 2) Performance. Besides eating up 40% of CPU on a beefy machine I noticed the app getting even more laggy when I increased the amount of data in the model/array collection that supplies the list objects. After seeing a killer demo from the Outsmart guys years ago I'm amazed we don't have something open source that enables us to use Flex inside of Away3D. Can anyone see a potential area of improvement that could be made in the code to make it usable? You can download it here: http://groups.google.com/group/away3d-dev/web/flex4.zip Thanks Paul This code uses the excellent Away3D tutorial at: http://www.thetechlabs.com/tutorials/3d/simulating-piclens-with-flex-and-away3d-%E2%80%93-part-3/
