Yes you are right, the animation doesn't work. I've been trying to figure this out for the past two weeks and it's driving me nuts. I am going nuts. Away3D is superior compared to PVP but PVP's animation was just so simple. Export from maya/3dsmax with opencollada exporter and just play. I can't believe I still have not figure this out. I've been advised to use MD2 but I don't think I would do that. I am already using max, sketch.
On Feb 18, 9:28 am, kensuguro <[email protected]> wrote: > Yup. The only way I can get anything to show up in the animations > section, is to export all, and turn on sampling. But then the file > becomes huge, as it seems like each keyframe is split to xyz rotxyz > transformations instead of matrix values. Export selected yield > different results.. has anyone looked into this at all? Or is this > not an issue in max? > > On Feb 17, 7:01 pm, "Joshua Granick" <[email protected]> wrote: > > > Have you checked the OpenCollada export options, to see if animations have > > been included? > > > On Wed, 17 Feb 2010 15:49:33 -0800, kensuguro <[email protected]> wrote: > > > I understand that namedanimationclips don't work in away3d. Looking > > > in the DAE file though, it looks like maya's opencollada exporter > > > isn't exporting the animations right. There are entries in the DAE's > > >animationsection, but the only info recorded in there is visibility. > > > This is a open collada exporter error correct?
