Hey antoniolea try send that model to me, i'll see what i can do
cheers On 20 February 2010 06:06, antoniolea <[email protected]> wrote: > Yes you are right, the animation doesn't work. I've been trying to > figure this out for the past two weeks and it's driving me nuts. > I am going nuts. Away3D is superior compared to PVP but PVP's > animation was just so simple. Export from maya/3dsmax with > opencollada exporter and just play. I can't believe I still have not > figure this out. I've been advised to use MD2 but I don't think I > would do that. I am already using max, sketch. > > On Feb 18, 9:28 am, kensuguro <[email protected]> wrote: > > Yup. The only way I can get anything to show up in the animations > > section, is to export all, and turn on sampling. But then the file > > becomes huge, as it seems like each keyframe is split to xyz rotxyz > > transformations instead of matrix values. Export selected yield > > different results.. has anyone looked into this at all? Or is this > > not an issue in max? > > > > On Feb 17, 7:01 pm, "Joshua Granick" <[email protected]> wrote: > > > > > Have you checked the OpenCollada export options, to see if animations > have been included? > > > > > On Wed, 17 Feb 2010 15:49:33 -0800, kensuguro <[email protected]> > wrote: > > > > I understand that namedanimationclips don't work in away3d. Looking > > > > in the DAE file though, it looks like maya's opencollada exporter > > > > isn't exporting the animations right. There are entries in the DAE's > > > >animationsection, but the only info recorded in there is visibility. > > > > This is a open collada exporter error correct? > -- katopz http://www.sleepydesign.com
