Hi - thanks for the responses!

mesh.loop works perfectly!

Not something I knew about - but I do now :)
I guess there's still the question of why it doesn't work with
mesh.play - but as long as it animates, that's all I'm concerned with
at the mo.
I'll keep an eye on the issue and see if I come up with anything.

Cheers again for your help

D
On Feb 22, 1:11 am, ivanKnet <[email protected]> wrote:
> Hi
>
> Try use mesh.loop(0,10)
> place the number of frames instead of 10.
>
> Ivan
>
> On 21 ún, 01:44, dapdap <[email protected]> wrote:
>
> > Hi guys,
>
> > I'm looking to play an animated MD2 in Away3d Lite.
> > It's just a 5 frame animation at the moment.
>
> > I embed the MD2 then use md2.parseGeometry.
> > To play the animation I use mesh.play("idle");
>
> > It builds okay but when I try to run it I get errors -
> > [Fault] exception, information=TypeError: Error #1010: A term is
> > undefined and has no properties.
> > Fault, play() at MovieMesh.as:143
> > I'm sure that the animation is called "idle".
>
> > If I load it but don't try to run the animation it is fine.
> > The animation plays fine in the normal Away3d setup (3.4.2)
> > It also plays when I use MD2 Viewer.
> > I've also had another MD2 file animated in Lite using the same set up
> > which works fine.
>
> > At the moment I'm very stumped!!!
> > I don't know if there's something wrong with this particular mesh that
> > only Lite doesn't like.
> > I know if I take the MD2/Lite project that is working and use
> > mesh.play() with an animation sequence name that is incorrect I get
> > exactly the same error message.
> > Any ideas/clues??
>
> > Cheers
>
> > D

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