I would be interested in this as well.
Anybody with some insight in the inner workings of Sprite2D and
Billboard dare to explain?

Thanks.

On Feb 26, 7:35 am, Matt <[email protected]> wrote:
> This demo with 1000 Billboards elements added to a Mesh (http://
> webdemos.sourceforge.net./Away3DDemos/Billboards/BillboardDemo.swf)
> runs at a consistently higher frame rate than this demo with 1000
> Sprite2Ds added directly to the scene (http://
> webdemos.sourceforge.net./Away3DDemos/Billboards/Sprite2DDemo.swf).
>
> So what lets Billboards be calculated faster than Sprite2Ds?

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