I would be interested in this as well. Anybody with some insight in the inner workings of Sprite2D and Billboard dare to explain?
Thanks. On Feb 26, 7:35 am, Matt <[email protected]> wrote: > This demo with 1000 Billboards elements added to a Mesh (http:// > webdemos.sourceforge.net./Away3DDemos/Billboards/BillboardDemo.swf) > runs at a consistently higher frame rate than this demo with 1000 > Sprite2Ds added directly to the scene (http:// > webdemos.sourceforge.net./Away3DDemos/Billboards/Sprite2DDemo.swf). > > So what lets Billboards be calculated faster than Sprite2Ds?
