This demo with 1000 Billboards elements added to a Mesh (http://
webdemos.sourceforge.net./Away3DDemos/Billboards/BillboardDemo.swf)
runs at a consistently higher frame rate than this demo with 1000
Sprite2Ds added directly to the scene (http://
webdemos.sourceforge.net./Away3DDemos/Billboards/Sprite2DDemo.swf).

So what lets Billboards be calculated faster than Sprite2Ds?

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