The MovieMaterial works by snapshotting the SWF/MovieClip (every
frame) to a BitmapData object. Depending on the size of the SWF, this
may certainly be CPU intensive. Reducing the size of your SWF/
MovieClip will reduce the CPU load, but also the resolution of the
texture.

J

On Mar 3, 1:43 pm, metSyS <[email protected]> wrote:
> When I apply some swf file as MovieMaterial, CPU=97-99%. My processor
> is Intel Celeron 2,66GHz. I'm do something wrong?

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