and you can set autoupdate to false and update only when you need to, 
also there is a cliprect you can pass runtime, when only a region of the 
movieclip source is updated instead of the
full size.
and finally if your movie is just an animation, do not use MovieMaterial, use 
AnimatedBitmapMaterial instead.

Fabrice


On Mar 4, 2010, at 2:11 PM, Jensa wrote:

> The MovieMaterial works by snapshotting the SWF/MovieClip (every
> frame) to a BitmapData object. Depending on the size of the SWF, this
> may certainly be CPU intensive. Reducing the size of your SWF/
> MovieClip will reduce the CPU load, but also the resolution of the
> texture.
> 
> J
> 
> On Mar 3, 1:43 pm, metSyS <[email protected]> wrote:
>> When I apply some swf file as MovieMaterial, CPU=97-99%. My processor
>> is Intel Celeron 2,66GHz. I'm do something wrong?

Reply via email to