The following worked for me: view.renderer = Renderer.INTERSECTING_OBJECTS;
On Mar 4, 4:05 pm, Wex <[email protected]> wrote: > I have a poly that's not depth-sorting properly. Anyone know if it's a > model issue or just an option I'm missing...? > > http://www.creativenorth.co.uk/post-content/away001.png > > Loaded using: > > mesh = Max3DS.load("axis.3DS"); > m_view.scene.addChild(mesh);
