Well, that changed it a little bit: http://www.creativenorth.co.uk/post-content/away001.png
Still didn't fully correct it though. If anyone else is havng this issue; for the purpose of a real-life situation it should be possible to make the model without overlapping polys in the first place. -Wex On Mar 4, 2:09 pm, Konstantinos Anatolitis <[email protected]> wrote: > The following worked for me: > > view.renderer = Renderer.INTERSECTING_OBJECTS; > > On Mar 4, 4:05 pm, Wex <[email protected]> wrote: > > > I have a poly that's not depth-sorting properly. Anyone know if it's a > > model issue or just an option I'm missing...? > > >http://www.creativenorth.co.uk/post-content/away001.png > > > Loaded using: > > > mesh = Max3DS.load("axis.3DS"); > > m_view.scene.addChild(mesh);
