Well, that changed it a little bit:

http://www.creativenorth.co.uk/post-content/away001.png

Still didn't fully correct it though.

If anyone else is havng this issue; for the purpose of a real-life
situation it should be possible to make the model without overlapping
polys in the first place.

-Wex

On Mar 4, 2:09 pm, Konstantinos Anatolitis
<[email protected]> wrote:
> The following worked for me:
>
> view.renderer = Renderer.INTERSECTING_OBJECTS;
>
> On Mar 4, 4:05 pm, Wex <[email protected]> wrote:
>
> > I have a poly that's not depth-sorting properly. Anyone know if it's a
> > model issue or just an option I'm missing...?
>
> >http://www.creativenorth.co.uk/post-content/away001.png
>
> > Loaded using:
>
> > mesh = Max3DS.load("axis.3DS");
> > m_view.scene.addChild(mesh);

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