I'm still struggling with this a bit in away3d. If I use Dot3BitmapMaterial, then I get good performance, and I can add/remove additional overlay bitmaps to my object. BUT on the dark shaded edge of my sphere I get an ugly edge of bright pixels.
If I switch to Dot3BitmapMaterialF10 I can no longer add/remove overlay bitmaps to my object, but the bright pixels on the dark shaded edge have gone. I also get relatively very poor frame rates compared with the non-F10 version. Any clues on how either I can get rid of the bright pixels on the dark edge artefact in non-F10, or how I can add overlays and improve the performance on the F10 version? I see that Dot3BMM is now available in away3dlite, but I think this is even more cut-down? Many thanks Mark
