I'm still struggling with this a bit in away3d.

If I use Dot3BitmapMaterial, then I get good performance, and I can
add/remove additional overlay bitmaps to my object. BUT on the dark
shaded edge of my sphere I get an ugly edge of bright pixels.

If I switch to Dot3BitmapMaterialF10 I can no longer add/remove
overlay bitmaps to my object, but the bright pixels on the dark shaded
edge have gone. I also get relatively very poor frame rates compared
with the non-F10 version.

Any clues on how either I can get rid of the bright pixels on the dark
edge artefact in non-F10, or how I can add overlays and improve the
performance on the F10 version?

I see that Dot3BMM is now available in away3dlite, but I think this is
even more cut-down?

Many thanks
Mark

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