Hi, I've reached the point where I need to upgrade my authoring tools, and I'd like some advice on tool chain.
What's the best way to author and export character animation to Away3D? I want a rigged character (mesh & bones), multiple poses, and then to be able to animate and export skinned animations that Away3D can play. Also it would be great to have a workflow to export camera animation to Away3D. I haven't seen much discussion of that, do any of the file readers handle this? Inexpensive tools would be a nice answer :) but productivity and reliability are important. E.g. I've tried Blender, but I've had lots of problems, with the current version if I export collada with animation the files don't parse in Away3D. Also I find Blender pretty hard to use compared to commercial tools, maybe I just haven't given it enough time though. Other medium-priced tools I was curious about: - Is there a good Poser workflow for this? - Carrara 7.0 lists collada export, but it sounds like it is only object export, not animation. Anyone know? But I'm open for other ideas, including higher end stuff. Thanks! Mike
