Well... as far as I can tell, it looks like you are doing just that in
your code! Is it not working? The only thing I can see is maybe a
missing "import GalleryAway3D_OOP" in Coordinates.as, but otherwise it
looks like the right way.

Regards,
Robert Andersson


On 9 mar, 15:49, metSyS <[email protected]> wrote:
> I have some class, in my way it's GalleryAway3D_OOP, in it I've create
> a scene and put there a primitive. And I want to write class which
> will extend GalleryAway3D_OOP, and in it I'll be able to add or change
> some properties of primitive or camera. How to extend
> GalleryAway3D_OOP. If it's possible show this in code. Thanks.
>
> P.S. At last week I wrote 3d Gallery with away3D. When I finished it
> was about 1200 rows. And that was a moment when I understood - only
> OOP.
>
> On 9 мар, 16:22, "[email protected]" <[email protected]> wrote:
>
> > metSyS <[email protected]> wrote:
> > > It's not a question directly about Away3D. But if someone can help,
> > > it'd be greate. How to set cube coordinates in file Coordinates.as?
>
> > > I have two files GalleryAway3D_OOP.as & Coordinates.as
>
> > > [snip]
>
> > I think you may want to explain a bit further what you want to do and/
> > or what problems you're having. By "cude coordinates" do you mean the
> > position of the cube in the parent scene, or the vertices that make up
> > the cube?
>
> > Regards,
> > Robert Andersson

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