Well... as far as I can tell, it looks like you are doing just that in your code! Is it not working? The only thing I can see is maybe a missing "import GalleryAway3D_OOP" in Coordinates.as, but otherwise it looks like the right way.
Regards, Robert Andersson On 9 mar, 15:49, metSyS <[email protected]> wrote: > I have some class, in my way it's GalleryAway3D_OOP, in it I've create > a scene and put there a primitive. And I want to write class which > will extend GalleryAway3D_OOP, and in it I'll be able to add or change > some properties of primitive or camera. How to extend > GalleryAway3D_OOP. If it's possible show this in code. Thanks. > > P.S. At last week I wrote 3d Gallery with away3D. When I finished it > was about 1200 rows. And that was a moment when I understood - only > OOP. > > On 9 мар, 16:22, "[email protected]" <[email protected]> wrote: > > > metSyS <[email protected]> wrote: > > > It's not a question directly about Away3D. But if someone can help, > > > it'd be greate. How to set cube coordinates in file Coordinates.as? > > > > I have two files GalleryAway3D_OOP.as & Coordinates.as > > > > [snip] > > > I think you may want to explain a bit further what you want to do and/ > > or what problems you're having. By "cude coordinates" do you mean the > > position of the cube in the parent scene, or the vertices that make up > > the cube? > > > Regards, > > Robert Andersson
