You might be able to semi-fake a Gouraud with the EnviroBitmapMaterial, but
it will always be front-lit (although you might be able to fake some other
lighting condition depending on the reflective map).

-Pete

On Wed, Mar 10, 2010 at 9:02 AM, timdiacon <[email protected]> wrote:

> I'm not completely missing something am I but there is no Gouraud
> shader in away3d right?
>
> If not is there any possible way of achieving a smooth render on an
> extruded object in light pf the fact the phong material doesn't work
> correctly on extrustions?
>



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