You might be able to semi-fake a Gouraud with the EnviroBitmapMaterial, but it will always be front-lit (although you might be able to fake some other lighting condition depending on the reflective map).
-Pete On Wed, Mar 10, 2010 at 9:02 AM, timdiacon <[email protected]> wrote: > I'm not completely missing something am I but there is no Gouraud > shader in away3d right? > > If not is there any possible way of achieving a smooth render on an > extruded object in light pf the fact the phong material doesn't work > correctly on extrustions? > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
