Hey Peter, Thanks for that, great idea, unfortunately the EnviroBitmapMaterial and the EnviroColorMaterial both seem to suffer with a similar problem as the phong's in that they don't work properly with extrusions, specifically the Lathe which is what I am using.
Anyone got any idea what is wrong with the extrusions? It seems like some of the normals are flipped or something? On Mar 10, 2:35 pm, Peter Kapelyan <[email protected]> wrote: > You might be able to semi-fake a Gouraud with the EnviroBitmapMaterial, but > it will always be front-lit (although you might be able to fake some other > lighting condition depending on the reflective map). > > -Pete > > On Wed, Mar 10, 2010 at 9:02 AM, timdiacon <[email protected]> wrote: > > I'm not completely missing something am I but there is no Gouraud > > shader in away3d right? > > > If not is there any possible way of achieving a smooth render on an > > extruded object in light pf the fact the phong material doesn't work > > correctly on extrustions? > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
