>
> It also appears that delta refers to the distance between the source
> of the force, and the object to be moved.
>
as i remember "delta" is force direction, and you can use applyWorldImpulse
or applyBodyWorldImpulse for this

hth

On 15 March 2010 09:28, Novora <[email protected]> wrote:

> I'm sorry for posting it over here, but the jiglibflash forums are
> pretty dead, and they haven't answered my question for the past week
> or so, and I REALLY need to find an answer to this...
>
> Does anyone know how the .applyBodyWorldImpulse thing work?
>
> I know there are two parameters needed, and they are labelled impulse,
> and delta.
>
> Due to the immense lack of documentation, and the somewhat dead
> forums, I had to experiment to find out exactly what they refer to,
> and I've only got myself more confused.
>
> It appears as though impulse refers to the direction vector of the
> impulse, as when I used the cosine sin method to find the x and y
> values to move, it moved in that direction.
>
> It also appears that delta refers to the distance between the source
> of the force, and the object to be moved.
>
> However, I can't find out exactly how to make it move faster, a.k.a
> increase the force applied to the object... The only clue I got was
> that the impulse appears to cause a difference, although when I tried
> multiplying it, the angles went haywire...
>
> Can someone give me a hand, or at least direct me? I'm quite desperate
> for help. The main thing I need to know is exactly how this thing
> works, and perhaps examples if you know any.
>



-- 
katopz
http://www.sleepydesign.com

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