> > It also appears that delta refers to the distance between the source > of the force, and the object to be moved. > as i remember "delta" is force direction, and you can use applyWorldImpulse or applyBodyWorldImpulse for this
hth On 15 March 2010 09:28, Novora <[email protected]> wrote: > I'm sorry for posting it over here, but the jiglibflash forums are > pretty dead, and they haven't answered my question for the past week > or so, and I REALLY need to find an answer to this... > > Does anyone know how the .applyBodyWorldImpulse thing work? > > I know there are two parameters needed, and they are labelled impulse, > and delta. > > Due to the immense lack of documentation, and the somewhat dead > forums, I had to experiment to find out exactly what they refer to, > and I've only got myself more confused. > > It appears as though impulse refers to the direction vector of the > impulse, as when I used the cosine sin method to find the x and y > values to move, it moved in that direction. > > It also appears that delta refers to the distance between the source > of the force, and the object to be moved. > > However, I can't find out exactly how to make it move faster, a.k.a > increase the force applied to the object... The only clue I got was > that the impulse appears to cause a difference, although when I tried > multiplying it, the angles went haywire... > > Can someone give me a hand, or at least direct me? I'm quite desperate > for help. The main thing I need to know is exactly how this thing > works, and perhaps examples if you know any. > -- katopz http://www.sleepydesign.com
