I'm sorry for posting it over here, but the jiglibflash forums are pretty dead, and they haven't answered my question for the past week or so, and I REALLY need to find an answer to this...
Does anyone know how the .applyBodyWorldImpulse thing work? I know there are two parameters needed, and they are labelled impulse, and delta. Due to the immense lack of documentation, and the somewhat dead forums, I had to experiment to find out exactly what they refer to, and I've only got myself more confused. It appears as though impulse refers to the direction vector of the impulse, as when I used the cosine sin method to find the x and y values to move, it moved in that direction. It also appears that delta refers to the distance between the source of the force, and the object to be moved. However, I can't find out exactly how to make it move faster, a.k.a increase the force applied to the object... The only clue I got was that the impulse appears to cause a difference, although when I tried multiplying it, the angles went haywire... Can someone give me a hand, or at least direct me? I'm quite desperate for help. The main thing I need to know is exactly how this thing works, and perhaps examples if you know any.
