Not sure about the performance question, but a simple conversion of the String to a Number should work:
var yello:String = "0xffcc00"; object.material = new ColorMaterial(Number(yello)); On Mar 18, 9:08 am, Pierre Karadia <[email protected]> wrote: > Dear Away3Ders, > > Quick question on performance: > > Is there any difference between loading a bitmap as a solid color or > using a colorMaterial?? > > eg. if i have multiple planes of colours and at the moment they use a > colorMaterial if I replaced this colorMateiral with a BitmapMaterial > using a bitmap of the same color reference would I experience any slow > down?? or does the colorMaterial class effectively render a bitmap of > the colorRef that is passed to it. > > Also if I have color references as strings, ie "ffcc00", what is the > best way to pass that into the colorMaterial object: > > var yello:String = "0xffcc00"; > > object.material = new ColorMaterial(yello); > > seems to give me errors.. > > Any thoughts would be most appreciated > > tia
