Hi Caue
still need to look up that Channel class.... But I have come across
another issues the Cylinder ( and cone ) are broken in away3dlite
haxe, I can try to have a look but any clues would be useful? I
wanted to use Cylinders for legs on a simple character, I won't have
time to wait for a new build as only have next week on this project,
at the moment I am using a cube6 but would like to change that.
Other questions, I have a scene set up with just planes and I move the
x of a container linked to mouse. It all looks great and I have fine
tuned scales of each element and x, z postitions, but when I add some
3d spheres they are distorted. I can adjust the whole scene so the
spheres look fine but I am not sure I can achieve the same movement, I
was wondering if its possible/viable to run two scenes and two cameras
with different perspective set ups?
Rob and Team
Planes are limited for my current need, I would like to specify the
mesh squares to render to minimize transparent png rendering and alpha
overlaps which will slow the player down... is there an easy way to do
this... I am sure a bitmapData could be summed to see if a square is
transparent, maybe as a memory chunk and boolean operation... ( rather
technical for me ), but I could manually pass a hand calculated matrix
of bool to define the render squares, but is it easy to modify the
planes rendering... animated materials would need these to change on
different render cycles.
Also I rem seeing a mario brother that had thickness is this something
I can do to a png in away3dlite.
Many thanks for any suggestions, and advice so far.
Cheers
;j
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