Hey Justin

haven't seen the problem you refer to with the cylinder in away3dlite - will
check it out asap!

the distortions you see when adding a sphere in 3D is down to the projection
method of the engine, which can create skewed looking graphics with
wide-angle views, when objects are close ot teh edges of the view. This is
unfortunately a fact of 3D life - if you want your spheres to stay perfectly
spherical your best bet is to use a Sprite3D object with a bitmap of a
sphere.

What you describe with planes could easily be mocked up in a 3d modeler
prior to import. these sorts of custom mods are not really meant for the
Lite codebase - after all, it is supposed to be a stripped down version of
the main Away3D engine

Rob

On Fri, Mar 19, 2010 at 8:24 PM, Justin Lawerance Mills <[email protected]
> wrote:

>  Hi Caue
>
> still need to look up that Channel class.... But I have come across another
> issues the Cylinder ( and cone ) are broken in away3dlite haxe, I can try to
> have a look but any clues would be useful?   I wanted to use Cylinders for
> legs on a simple character, I won't have time to wait for a new build as
> only have next week on this project, at the moment I am using a cube6 but
> would like to change that.
>
>
> Other questions, I have a scene set up with just planes and I move the x of
> a container linked to mouse.  It all looks great and I have fine tuned
> scales of each element and x, z postitions, but when I add some 3d spheres
> they are distorted.  I can adjust the whole scene so the spheres look fine
> but I am not sure I can achieve the same movement, I was wondering if its
> possible/viable to run two scenes and two cameras with different perspective
> set ups?
>
>
> Rob and Team
>
> Planes are limited for my current need, I would like to specify the mesh
> squares to render to minimize transparent png rendering and alpha overlaps
> which will slow the player down... is there an easy way to do this... I am
> sure a bitmapData could be summed to see if a square is transparent, maybe
> as a memory chunk and boolean operation... ( rather technical for me ), but
> I could manually pass a hand calculated matrix of bool to define the render
> squares, but is it easy to modify the planes rendering... animated materials
> would need these to change on different render cycles.
>
> Also I rem seeing a mario brother that had thickness is this something I
> can do to a png in away3dlite.
>
> Many thanks for any suggestions, and advice so far.
>
> Cheers
>
> ;j
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-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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