Hey Justin haven't seen the problem you refer to with the cylinder in away3dlite - will check it out asap!
the distortions you see when adding a sphere in 3D is down to the projection method of the engine, which can create skewed looking graphics with wide-angle views, when objects are close ot teh edges of the view. This is unfortunately a fact of 3D life - if you want your spheres to stay perfectly spherical your best bet is to use a Sprite3D object with a bitmap of a sphere. What you describe with planes could easily be mocked up in a 3d modeler prior to import. these sorts of custom mods are not really meant for the Lite codebase - after all, it is supposed to be a stripped down version of the main Away3D engine Rob On Fri, Mar 19, 2010 at 8:24 PM, Justin Lawerance Mills <[email protected] > wrote: > Hi Caue > > still need to look up that Channel class.... But I have come across another > issues the Cylinder ( and cone ) are broken in away3dlite haxe, I can try to > have a look but any clues would be useful? I wanted to use Cylinders for > legs on a simple character, I won't have time to wait for a new build as > only have next week on this project, at the moment I am using a cube6 but > would like to change that. > > > Other questions, I have a scene set up with just planes and I move the x of > a container linked to mouse. It all looks great and I have fine tuned > scales of each element and x, z postitions, but when I add some 3d spheres > they are distorted. I can adjust the whole scene so the spheres look fine > but I am not sure I can achieve the same movement, I was wondering if its > possible/viable to run two scenes and two cameras with different perspective > set ups? > > > Rob and Team > > Planes are limited for my current need, I would like to specify the mesh > squares to render to minimize transparent png rendering and alpha overlaps > which will slow the player down... is there an easy way to do this... I am > sure a bitmapData could be summed to see if a square is transparent, maybe > as a memory chunk and boolean operation... ( rather technical for me ), but > I could manually pass a hand calculated matrix of bool to define the render > squares, but is it easy to modify the planes rendering... animated materials > would need these to change on different render cycles. > > Also I rem seeing a mario brother that had thickness is this something I > can do to a png in away3dlite. > > Many thanks for any suggestions, and advice so far. > > Cheers > > ;j > To unsubscribe from this group, send email to away3d-dev+ > unsubscribegooglegroups.com or reply to this email with the words "REMOVE > ME" as the subject. > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
