> Does Prefab allow you to reposition planes loaded via the AwayConnector.
> Does the connection send AS3 structures or Away structures ( ie would Prefab 
> know if the structure was assembled in a haXe movie... I have been thinking 
> hard about it but can not be decide either way )
they should be editable, and if they're not, its gonna change anyway at next 
release, because I have changed the connector, and its using now awd encoding 
to ensure exact same reproduction
in Prefab. which is not the case all the time with actual encoding.
But in your case, this means you would miss 2 things; 1 an Haxe version of 
AWDExporter. And a variation of the Connector class

I need speak to Caué on this. once its done, Prefab should allow he saving of 
both Haxe and As3 connector classes. Haxe branch would get then an awd encoder 
in Haxe.


Looks like the format is all strings... is the format documented somewhere?
yes and no. Yes there is but its already outdated, no, because we are in the 
process of adding new features (done already)
so I guess next step is to document it. Its also a must, since there are high 
chances Dennis is writing a Blender exporter to it...

Fabrice


On Mar 20, 2010, at 1:30 PM, Justin Lawerance Mills wrote:

> Hi
> 
> Does Prefab allow you to reposition planes loaded via the AwayConnector.
> 
> Does the connection send AS3 structures or Away structures ( ie would Prefab 
> know if the structure was assembled in a haXe movie... I have been thinking 
> hard about it but can not be decide either way )
> 
> Having looked through the SVN, which classes would need to be ported ( 
> 'exporter' folder and the AwayConnector.as class )?
> 
> I think this maybe too tricky and take too long for my immediate need so 
> alternatively is it easy to create a mini second overhead camera view in 
> away3Dlite so I can drag planes round, are there any examples around or 
> snipits on how I might go about setting it up.
> 
> Cheers
> 
> ;j
> 
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