Hello. I'm starting to learn Away3d but can't understand, why
Away3dLite has inverted y axis. It's very strange, because in original
Away3d all works really well.

This is my sample code:

package
{
        import away3dlite.containers.View3D
        import away3dlite.primitives.Cube6;
        import away3dlite.cameras.Camera3D;

        import flash.display.Sprite;

        [SWF(width="500", height="400", frameRate="60",
backgroundColor="#FFFFFF")]
        public class AwayLiteCube extends Sprite
        {
                public function AwayLiteCube()
                {
                        // create a viewport
                        var view:View3D = new View3D();
                        view.x = 250;
                        view.y = 200;

                        var camera:Camera3D = new Camera3D;
                        camera.x = 0;
                        camera.y = 0;
                        view.camera = camera;
                        addChild(view);
                        camera.z = -300;

                        var cube:Cube6 = new Cube6();
                        cube.scaleX = 0.1;
                        cube.scaleY = 0.1;
                        cube.scaleZ = 0.1;
                        cube.y = 20;
                        cube.x = 0;

                        view.scene.addChild(cube);

                        view.render();
                }
        }
}

I think this code must move cube to the top of the view, but it's move
it to the bottom. If i using original Away3d libs- all works fine and
this code moves object to the top.

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