My goal is to create some realistic looking creatures that can interact with users.
I think some of the animations can be done using keyframes and the animator class as described here. http://away3d.com/away3d-global-animation-the-easy-way I'm not sure how I'm going to get the creature to turn it's head toward the cursor or react in a realistic manner to other objects/ creatures. Should I be using bones for that? I've experimented with exporting a very simple rigged model from Blender using Collada, but the model gets slightly deformed when it's displayed in Flash (the arms are perfectly straight in Blender and in Flash they are bent a little at the shoulders and elbows). Any help would be greatly appreciated. To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
