Well... Another problem has occurred... In my scene, I have balls on a giant cube (to serve as a surface).
I have two cameras, one from the top, and the other from one of the ball's perspective. The thing is, on the top camera, i can see the top of the cube under the balls, but from the ball's perspective, i don't see the top of the cube, and instead can see through it. The faces of the cube also act weirdly, appearing and disappearing as I rotate my camera. I think in Away3D, i could use renderer.CORRECT_Z_RENDERING or something to that matter, but in Away3D Lite, it seems like we don't have that... Has anyone ever worked with this before? And if so, how did you solve it? Thanks! To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
