Well... Another problem has occurred...

In my scene, I have balls on a giant cube (to serve as a surface).

I have two cameras, one from the top, and the other from one of the
ball's perspective.

The thing is, on the top camera, i can see the top of the cube under
the balls, but from the ball's perspective, i don't see the top of the
cube, and instead can see through it. The faces of the cube also act
weirdly, appearing and disappearing as I rotate my camera.

I think in Away3D, i could use renderer.CORRECT_Z_RENDERING or
something to that matter, but in Away3D Lite, it seems like we don't
have that...

Has anyone ever worked with this before? And if so, how did you solve
it?

Thanks!

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