They are all planes, who's segments W and H are being calculated dynamically (not with respect to camera angle. this shouldn't be the problem). How do I implement Frustum Culling? (derp derp, sorry if this is obvious). I have not tried INTERSECTING_SURFACES or whatever it's called yet, but I can. I use CORRECT_Z_SORT because, in something you can't see (it's turned off), the default renderer kept mixing up the triangles on two parallel planes that were 32 units apart from eachother on their cross section axis (think a backdrop shape and a content frame floating above it, both parallel). CORRECT_Z_SORT fixed this far better than any combination of ownCanvas, etc. At least from what I was able to find.
Is there a way I can reliably test in FP10 with only Eclipse 3.4 and Flash CS3? Thank you for the response. -Pete On Mar 23, 12:58 pm, Peter Kapelyan <[email protected]> wrote: > Ouch. That has to be one of the most horrid hangups I have seen. > > Can you try the following (if possible). > > 1. Try with Frustum Culling > > 2. See if same happens without CORRECT_Z_SORT > > 3. Try the F10 version > > Also not sure why you need ot use correctzsort, can you explain why? Also > what kind of shapes/primitives are those? > > -Pete > > > > > > On Tue, Mar 23, 2010 at 3:37 PM, buganamo <[email protected]> wrote: > > My problem can be seen here: > >http://www.aplus-interactive.com/testing/ > > > Flash Player keeps hanging when any shapes in a scene I'm working on > > is viewed from an extreme (and sometimes not so extreme) camera > > angle. Sometimes, it manages to make it out of the depth sorting loop > > (the I'm using the CORRECT_Z_ORDER renderer), and just stalls for > > several seconds and maybe can get out. Most of the time I see this: > >http://aplus-interactive.com/testing/error.html > > > What am I doing wrong? All of the shapes are using BitmapMaterial. > > Could the size of the bitmaps have something to do with the problem? > > > Thanks in advance, > > -Pete > > > To unsubscribe from this group, send email to away3d-dev+ > > unsubscribegooglegroups.com or reply to this email with the words "REMOVE > > ME" as the subject. > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
