I have been abusing Lite lately, for a new project, and used the
layers to add interactivity. Using the layer property on a 3D object
allows you to set it as a new sprite and add it to the view. Then I
added my mouse events to that sprite. I needed to use blending
effects, so I had the use this setup (this replaces Away3D's
ownCanvas). It's MouseEvent based, though.

myObject.layer = new Sprite();
// This is why I used the layers...
myObject.layer.blendMode = data.blendMode;
myObject.layer.alpha = data.alpha;

view.addChild( this.myObject );

myObject.layer.addEventListener( MouseEvent.MOUSE_DOWN,
mouseDownHandler);

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