Yes, I'm having the exact same problem. I can add a Sprite3d at the
beginning of the scene but once the first render is called, I get a
fixed length error on the objectContainer3d if I try to add another
sprite. Hush, did you ever manage to sort this problem?

Thanks

On Feb 18, 10:50 pm, Hush <[email protected]> wrote:
> Hey all, turns out I don't know how to use google groups and just
> replied to an old thread so the post just went to the author hehe.
>
> We are developing a game using Away3DLite. Specifically version 1.0.2
> from the svn repository. In this version, you have theSprite3Dclass.
> In our game we need to be able to add/remove these sprites at will.
>
> Our problem isafterwe call
>
> view.render()
>
> we can no longer add or remove sprites as some Vectors all get set to
> fixed. These Vectors are located in /away3dlite/containers/
> ObjectContainer3D.as
>
> If you look in the functions addSprite and removeSprite, a number of
> Vectors are manipulated. This is ok as long as you add everything
> before calling view.render()
>
> I have done a bad hack to get addSprite to work by setting these
> vector's fixed property to false, then manipulate them, then set the
> property back to true. I realise this is not a good way!
>
> It turns out doing the same thing for removeSprite breaks the
> rendering completely by throwing out of bounds exceptions.
>
> Just wondering if there is a solution to this, or if we're just doing
> things wrong in the first place. Thanks!

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