Maybe you should be looking at haXe.
I believe that Sandy3D can partially remap flash classes to C++ using
Neash/NME although I am not sure how stable it is yet.
http://code.google.com/p/sandy/source/detail?r=1169
IPhone with haXe is probably more tricky see some of the posts from
Huge ( Hugh )
http://gamehaxe.com/
I am not sure what the away3Dlite plans are for the haXe branch, but I
still think there should be a unified approach to flash 3D in haXe,
maybe we should create some abstraction above the two engines so that
we could -remap between Sandy3D and Away3DLite classes or some how get
compiler switches to help, since Away3DLite is currently very flash 10
reliant and so making it cross platform would be harder, but it is
probably better for flash 10 projects.
Both away3dlite and sandy3d work fine in haxe, so really there is
little excuse not to try using haXe.
CS5 maybe a good option in the future, but using a haXe approach
allows you to mix more freely with iPhone native code when you really
need to.
Cheers
;j
On 31 Mar 2010, at 07:24, knagai wrote:
I have been really enjoying Away3DLite programming.
In the next Flash CS5, we could make iPhone applications.
If I could make 3D iPhone application with Away3DLite, it would be
great, I think.
But native circumstance in iPhone has OpenGL.
For example, Xcode + iPhone SDK + SIO2 seems to be a good option.
IPhone app by Flash CS5 + Away3DLite will be slower than this
combination?
Could it have reality to develop iPhone app by Flash CS5 + Away3DLite?
What do you think?
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