Hi guys,

I've been playing around with Sprite3d and it's really great!
I can load one animated model into the program and generate a bunch of
Sprites creating 6 or 7 versions of the same model without adding much
to the overhead.

My question is this: If I have one animated Md2 file of say 400 - 600
faces and I want to tween it across the stage would it be
better(faster/lighter) to display it as a Sprite3D rather than as the
actual model/MovieMesh?

I know that if I display it as a Sprite3D it will reduce the number of
polys in the scene.
But I'm also aware that the model will still be animated off stage. So
I'm thinking that even though the polys on stage will be reduced I
would have the same processing going on and the same graphical data
being displayed.

I can certainly see if the benefits if I want to display more than one
copy of the a model. But what do people think when it comes to
displaying just one copy - would it end up being much the same either
way or would Sprite3d be significantly more optimized. -I don't know
the ins and outs of the Away3d engine well enough to work it out for
myself!

Cheers

D


-- 
To unsubscribe, reply using "remove me" as the subject.

Reply via email to