you can get 2,000 Mario + faster speed here :)

http://sleepydesign.blogspot.com/2010/02/away3dlite-more-particles.html

hth

On 2 April 2010 08:54, dapdap <[email protected]> wrote:

> Just a quick update as to where I'm at now.
>
> Basically I'm new to Away3d and I'm experimenting, looking to get the
> best performance that I can.
> I'm aware that there are lots of ways of optimizing but the one I've
> been looking into the past few days is using Sprite3d.
>
> I've put together a scene which has an animated robot
> figure(MovieMesh), 5 birds (One MovieMesh + 4 clones) and a surface
> (plane) - 1100 polys in total. It is running perfectly fine in Lite -
> 50 Fps on my laptop in Balanced Mode and 20 Fps in Power Saver Mode.
> But I thought I'd look into improving the perfomance in Balanced Mode
> as well as learn how to do Sprite3ds.
> I spent a bit of time and changed it so that the birds were now
> displayed as Sprite3ds. This reduced the poly count to 690.
> I thought by reducing the poly count I'd definitely see an improvement
> in Fps. Turns out this isn't the case. They both run at pretty much
> the same Fps and if anything the original usually runs slightly
> faster.
>
> So I guess the conclusion I've come to so far is that it isn't so much
> the polys in your scene that make the difference it's what is actually
> being drawn at any one time. And it doesn't seem to matter whether
> what is drawn is a MovieMesh or a Sprite3d, if they have the same
> Materials and the same Animations the outcome is the same.
>
> Having said that the 1000 Marios demo done using Sprite3ds is very
> impressive. I'm really not sure how 1000 Marios made using MoveMesh
> clones would stack up against it.
>
> Anyway - that's where I'm at now.
> Any thoughts from you experienced Away3ders would be appreciated. :)
> I'd like to think I'll be using Away3d for quite some time to come and
> I'm keen to get into good habits at the start.
>
> Cheers
>
> D
>
> On Apr 1, 11:53 am, dapdap <[email protected]> wrote:
> > Hi guys,
> >
> > I've been playing around with Sprite3d and it's really great!
> > I can load one animated model into the program and generate a bunch of
> > Sprites creating 6 or 7 versions of the same model without adding much
> > to the overhead.
> >
> > My question is this: If I have one animated Md2 file of say 400 - 600
> > faces and I want to tween it across the stage would it be
> > better(faster/lighter) to display it as a Sprite3D rather than as the
> > actual model/MovieMesh?
> >
> > I know that if I display it as a Sprite3D it will reduce the number of
> > polys in the scene.
> > But I'm also aware that the model will still be animated off stage. So
> > I'm thinking that even though the polys on stage will be reduced I
> > would have the same processing going on and the same graphical data
> > being displayed.
> >
> > I can certainly see if the benefits if I want to display more than one
> > copy of the a model. But what do people think when it comes to
> > displaying just one copy - would it end up being much the same either
> > way or would Sprite3d be significantly more optimized. -I don't know
> > the ins and outs of the Away3d engine well enough to work it out for
> > myself!
> >
> > Cheers
> >
> > D
>
>
> --
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>



-- 
katopz
http://www.sleepydesign.com

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