you can get 2,000 Mario + faster speed here :) http://sleepydesign.blogspot.com/2010/02/away3dlite-more-particles.html
hth On 2 April 2010 08:54, dapdap <[email protected]> wrote: > Just a quick update as to where I'm at now. > > Basically I'm new to Away3d and I'm experimenting, looking to get the > best performance that I can. > I'm aware that there are lots of ways of optimizing but the one I've > been looking into the past few days is using Sprite3d. > > I've put together a scene which has an animated robot > figure(MovieMesh), 5 birds (One MovieMesh + 4 clones) and a surface > (plane) - 1100 polys in total. It is running perfectly fine in Lite - > 50 Fps on my laptop in Balanced Mode and 20 Fps in Power Saver Mode. > But I thought I'd look into improving the perfomance in Balanced Mode > as well as learn how to do Sprite3ds. > I spent a bit of time and changed it so that the birds were now > displayed as Sprite3ds. This reduced the poly count to 690. > I thought by reducing the poly count I'd definitely see an improvement > in Fps. Turns out this isn't the case. They both run at pretty much > the same Fps and if anything the original usually runs slightly > faster. > > So I guess the conclusion I've come to so far is that it isn't so much > the polys in your scene that make the difference it's what is actually > being drawn at any one time. And it doesn't seem to matter whether > what is drawn is a MovieMesh or a Sprite3d, if they have the same > Materials and the same Animations the outcome is the same. > > Having said that the 1000 Marios demo done using Sprite3ds is very > impressive. I'm really not sure how 1000 Marios made using MoveMesh > clones would stack up against it. > > Anyway - that's where I'm at now. > Any thoughts from you experienced Away3ders would be appreciated. :) > I'd like to think I'll be using Away3d for quite some time to come and > I'm keen to get into good habits at the start. > > Cheers > > D > > On Apr 1, 11:53 am, dapdap <[email protected]> wrote: > > Hi guys, > > > > I've been playing around with Sprite3d and it's really great! > > I can load one animated model into the program and generate a bunch of > > Sprites creating 6 or 7 versions of the same model without adding much > > to the overhead. > > > > My question is this: If I have one animated Md2 file of say 400 - 600 > > faces and I want to tween it across the stage would it be > > better(faster/lighter) to display it as a Sprite3D rather than as the > > actual model/MovieMesh? > > > > I know that if I display it as a Sprite3D it will reduce the number of > > polys in the scene. > > But I'm also aware that the model will still be animated off stage. So > > I'm thinking that even though the polys on stage will be reduced I > > would have the same processing going on and the same graphical data > > being displayed. > > > > I can certainly see if the benefits if I want to display more than one > > copy of the a model. But what do people think when it comes to > > displaying just one copy - would it end up being much the same either > > way or would Sprite3d be significantly more optimized. -I don't know > > the ins and outs of the Away3d engine well enough to work it out for > > myself! > > > > Cheers > > > > D > > > -- > To unsubscribe, reply using "remove me" as the subject. > -- katopz http://www.sleepydesign.com
