I have an avatar and exported it to a collada file with animations. When I load this collada file, animation plays well.
Now, what I'm trying to do is to partition this collada file into two. (don't ask why.. but I'm trying to test something :P) I exported only the mesh of the left foot as a separate collada file (1), and remaining part as another collada file (2). I tried to load file #2, and then loaded file #1. Initially this left foot is in the correct position, but when animations start, left foot stays there, and remaining body parts move all around. I know that this mesh needs to be weighted, but I can't find how to do it in this case. When they're in the same collada file, it's done when the collada file is parsed. I tried to decode the collada.as source code, but it's too difficult to follow. Is there any easy way to make this happen? (I saw FaceLink class, but it doesn't seem to fit in this case) I want to do it in a similar way that Collada.as does. I'm not sure my question makes sense... Thanks in advance. -- To unsubscribe, reply using "remove me" as the subject.
