Hi katopz,

It's my bad this time :)

When I updated the library I hadn't realised that MovieMesh.as was
being skipped. I don't know why this was, but I deleted the file,
updated and ran my project - works great!!

Thanks for that.

Cheers again

D

On Apr 2, 3:10 pm, katopz <[email protected]> wrote:
> na, this one this easy to fix so let me do this 1st ;)
> i did test animate MD2 via Sprite3D and seem to be just fine here
> but may be i miss something...
>
> so, can you provide me your code for this plz?
> just rip other unrelated part as possible would be nice
>
> thanks
>
> On 2 April 2010 04:48, dapdap <[email protected]> wrote:
>
>
>
> > Hi again katopz,
>
> > I've updated my library but the problem still exists here.
> > If I take out my miniscule camera movement and model rotation
> > everything still stops.
>
> > There's no rush to fix this on my account!
> > It's easy for me to leave the 'fix' in.
>
> > You guys do an amazing job and I'm sure your todo list is a mile long.
>
> > Cheers
>
> > D
>
> > On Apr 2, 6:08 am, katopz <[email protected]> wrote:
> > > it should work by now ;) , plz update and keep report if you find
> > something
> > > wrong
>
> > > cheers!
>
> > > On 1 April 2010 22:46, dapdap <[email protected]> wrote:
>
> > > > Hi katopz,
>
> > > > The problem I'm having with the Branches library is with something
> > > > I've written myself (so it could be me).
>
> > > > I have a plane with a texture which acts as the ground and 6 Sprite3d
> > > > birds tween across it. The target MovieMaterial is an animated Md2.
>
> > > > What I'm finding is that the animation stops and the tweening stops.
> > > > If I include the following two lines of code in onEnterFrame it works
> > > > fine
>
> > > > model.rotationX += 0.0001;
> > > > camera2.panAngle += 0.0001;
>
> > > > If I use the Trunk libraries it works without this additional code.
>
> > > > I don't know what is going on here, but as I said it could just be
> > > > something I'm doing.
> > > > I'm happy to stick with my workarounds.
>
> > > > Just letting you know what I'm experiencing just in case it's
> > > > something that needs looking into.
>
> > > > Cheers
>
> > > > Keep up the good work!
>
> > > > D
>
> > > > On Apr 1, 11:48 pm, katopz <[email protected]> wrote:
> > > > > seem to be fine here, do tell me if you find something wrong there
>
> >http://away3d.googlecode.com/svn/branches/lite/bin/Advanced_Mario1000...
>
> > > > > cheers
>
> > > > > On 1 April 2010 17:28, dapdap <[email protected]> wrote:
>
> > > > > > Thanks for that Katopz.
>
> > > > > > I updated and those errors went away.
> > > > > > But now there seems to be some strange behaviour - like the
> > animation
> > > > > > freezing.
> > > > > > But it's bedtime here. I'll have a look again tomorrow and see if I
> > > > > > can work out what's happening.
> > > > > > I'm just happy that it wasn't me doing something wrong - and if
> > needs
> > > > > > be I can still use the Trunk libraries.
>
> > > > > > Thanks again
>
> > > > > > D
>
> > > > > > On Apr 1, 11:03 pm, katopz <[email protected]> wrote:
> > > > > > > sry my bad, plz update again should work now, thx for report
>
> > > > > > > On 01/04/2010, dapdap <[email protected]> wrote:
>
> > > > > > > > Hi Guys,
>
> > > > > > > > I've been working recently with MovieMaterials (lite). I tried
> > > > moving
> > > > > > > > from the Trunk (where I've had no problems) to the latest
> > Branch
> > > > > > > > library but I get errors:
>
> > > > > > > > TypeError: Error #1009: Cannot access a property or method of a
> > > > null
> > > > > > > > object reference.
> > > > > > > >    at away3dlite.materials::MovieMaterial/updateBitmap()
> > > > > > > >    at away3dlite.materials::MovieMaterial/update()
> > > > > > > >    at away3dlite.materials::MovieMaterial/set smooth()
>
> > > > > > > > This is just running 1000 Marios etc - not anything I've
> > written.
>
> > > > > > > > Am I doing something wrong or are MovieMaterials only working
> > with
> > > > the
> > > > > > > > Trunk classes at the moment?
>
> > > > > > > > Cheers
>
> > > > > > > > D
>
> > > > > > > > --
> > > > > > > > To unsubscribe, reply using "remove me" as the subject.
>
> > > > > > > --
> > > > > > > katopzhttp://www.sleepydesign.com
>
> > > > > --
> > > > > katopzhttp://www.sleepydesign.com
>
> > > --
> > > katopzhttp://www.sleepydesign.com
>
> --
> katopzhttp://www.sleepydesign.com

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