Hi Seb, I'm just curious whether you found a solution for Lite? I want to do something similar and I'd rather use the Lite version.
Cheers Dave On Apr 2, 11:11 pm, seb <[email protected]> wrote: > The idea looks good but not sure that fit with my need. > In my case I don't want the new model to have an animation but just > follow a model which have one. Actually the point it's to have a > character with an animation (walk, run etc.) and be able to add > accessories (hat, gun, bracelet, purse etc) to this character. > Accessories don't have animation, they just have to be "added" on the > character and follow him when it moves. > Does that make sens what I tried to explain ? Is that possible with > away3Dlite ? > > Thanks all for you help. > > On Apr 2, 11:30 am, katopz <[email protected]> wrote: > > > actually i try doing same thing (change part) but my approach is DAE -> MDZ > > and then pick any part you want to change while load MDZ in > > this concept just like QUAKE model idea each part as MD2 contain animation > > > imagine that you have 2 prototype main1.mdz, main2.mdz > > load both prototype in and let user select each part > > save user selection and pack them as user.mdz > > > next step for this is load and play that user.mdz > > (or maybe just load user config and pick mesh from prototype main1.mdz, > > main2.mdz) > > > load > > > > _loader3D.loadGeometry("user.mdz", new MDZ()); > > > and play it > > > > _model.play(); > > > easy ehh? you can try read more about this here > > >http://sleepydesign.blogspot.com/2010/03/away3dlite-md2-and-mdz-build... > > > hth > > > On 2 April 2010 14:11, seb <[email protected]> wrote: > > > > It seems that the FaceLink class is only available in away3d and not > > > away3Dlite. Is there an alternative to do the same thing with > > > away3Dlite ? > > > > Thank you > > > > On Apr 2, 9:08 am, seb <[email protected]> wrote: > > > > That's exactly what I was looking for ! > > > > Thanks a lot > > > > is > > > > On Apr 1, 11:57 pm, Peter Kapelyan <[email protected]> wrote: > > > > > > The FaceLink class should work for you, check out this post: > > > > > >http://www.closier.nl/blog/?p=85 > > > > > > -Peter > > > > > > On Thu, Apr 1, 2010 at 1:29 PM, seb <[email protected]> wrote: > > > > > > Hi all, > > > > > > > If I create a character from maya with an animation and export it to > > > a > > > > > > collada file. If I create after that in maya a hat for example for > > > > > > this character and want to export it separately do I will able to > > > load > > > > > > the character and the hat and add the hat on my character and have > > > the > > > > > > hat follows the character during its animation ? > > > > > > > I hope my explanation it's enough clear. Actually the point it's, is > > > > > > that possible to force an object to follow another one which have an > > > > > > animation ? > > > > > > > Thank you. > > > > > > > -- > > > > > > To unsubscribe, reply using "remove me" as the subject. > > > > > > -- > > > > > ___________________ > > > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > > > HTTP://AWAY3D.COM > > > -- > > katopzhttp://www.sleepydesign.com
