It seems away3d does depth sorting on triangle basis and this causes large 
triangles to draw on top of smaller ones from time to time. I have a ground 
object I would like to draw first in a separate pass and then smaller objects 
on top of that in a second pass.

How can I draw the second pass without erasing what has been drawn in the first pass? I don't want to waste precious CPU-time by rendering both passes into bitmaps and then composing the final image by overlaying them.

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