Can you just: groundObject.ownCanvas = true; groundObject.pushback = true;
so that the ground object is always rendered "behind" your smaller objects? On Apr 8, 12:33 pm, [email protected] wrote: > It seems away3d does depth sorting on triangle basis and this causes large > triangles to draw on top of smaller ones from time to time. I have a ground > object I would like to draw first in a separate pass and then smaller objects > on top of that in a second pass. > > How can I draw the second pass without erasing what has been drawn in the > first pass? I don't want to waste precious CPU-time by rendering both passes > into bitmaps and then composing the final image by overlaying them. -- To unsubscribe, reply using "remove me" as the subject.
