Can you just:

groundObject.ownCanvas = true;
groundObject.pushback = true;

so that the ground object is always rendered "behind" your smaller
objects?

On Apr 8, 12:33 pm, [email protected] wrote:
> It seems away3d does depth sorting on triangle basis and this causes large 
> triangles to draw on top of smaller ones from time to time. I have a ground 
> object I would like to draw first in a separate pass and then smaller objects 
> on top of that in a second pass.
>
> How can I draw the second pass without erasing what has been drawn in the 
> first pass? I don't want to waste precious CPU-time by rendering both passes 
> into bitmaps and then composing the final image by overlaying them.


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