Can anyone give me pointers on how to read the transformed vertices
from a Collada animation. What I'm trying to get working at the moment
is a version of Katopz's great MD2 Builder (http://
sleepydesign.blogspot.com/2010/03/away3dlite-md2-and-mdz-builder-from-
dae.html) but that will work with Colladas that don't just have Meshes
at the root of their hierarchy.

The way I'm doing it at the moment is to send in an array of Strings
that represent the children that I want to be converted into
MovieMeshes, and then just use getChildByName to get those and convert
their frames to MovieMeshes. This works great for Skinned animations
and I've got it working really fast.

The problem occurs where you have meshes that arn't skinned, but
instead just follow ea bone, so they are parented. Making MovieMesh
copies of these just gives you a static mesh, even though you're
reading them from a Collada. I'm sure there's a way of reading the
"transformed" verts from this, or at least transforming them using
their parents translation?

Thanks everyone!


-- 
To unsubscribe, reply using "remove me" as the subject.

Reply via email to