Can anyone give me pointers on how to read the transformed vertices from a Collada animation. What I'm trying to get working at the moment is a version of Katopz's great MD2 Builder (http:// sleepydesign.blogspot.com/2010/03/away3dlite-md2-and-mdz-builder-from- dae.html) but that will work with Colladas that don't just have Meshes at the root of their hierarchy.
The way I'm doing it at the moment is to send in an array of Strings that represent the children that I want to be converted into MovieMeshes, and then just use getChildByName to get those and convert their frames to MovieMeshes. This works great for Skinned animations and I've got it working really fast. The problem occurs where you have meshes that arn't skinned, but instead just follow ea bone, so they are parented. Making MovieMesh copies of these just gives you a static mesh, even though you're reading them from a Collada. I'm sure there's a way of reading the "transformed" verts from this, or at least transforming them using their parents translation? Thanks everyone! -- To unsubscribe, reply using "remove me" as the subject.
