hi all , I was experimenting with getting object's vertex camera.screen() coordinates . It looks that it is ok except of one thing: the Y coords look flipped . Is this due to inverted nature of camera projection? or I am missing something .
-- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com Tel:054-4962254 [email protected] [email protected]
