Hi Fabrice
I tried to use connector
but I got
ArgumentError: Error #2084: The AMF encoding of the arguments cannot exceed 40K.
at flash.net::LocalConnection/send()
at
away3d.materials.utils.data::AwayConnector/sendParts()[/Users/dima/Desktop/FromNava/svnroot/pangeaflex/simulations/trunk/logal/src/away3d/materials/utils/data/AwayConnector.as:57]
at Function/http://adobe.com/AS3/2006/builtin::apply()
at SetIntervalTimer/onTimer()
at flash.utils::Timer/_timerDispatch()
at flash.utils::Timer/tick()
in my update method I just did the following
_awayConnector.send(_earth);
where
private var _awayConnector : AwayConnector = new AwayConnector();
thanks
On Apr 19, 2010, at 4:59 PM, Fabrice3D wrote:
> download Prefab, import a sphere via connector or as external 3d object,
> select render normalmap, save...
> you also can use your map as bumpmap to add some volume to the continents.
>
> you can find this technological wonder here :))
> www.closier.nl/prefab
>
> Fabrice
>
>
>
> On Apr 19, 2010, at 10:37 PM, Dmitry Markman wrote:
>
>> Hi Fabrice,
>>
>> but if I use dot3 I guess I need some normal mapping
>> how I build that normal map for the earth surface?
>>
>> I tried to use the same image for the normal map, but then I
>> can't see nice shadow from the sun
>> <PastedGraphic-2.png>
>>
>> WhiteShadingBitmapMaterial works just fine, but no smoothing
>> so I guess I have to add some shader
>> I'm new in that business
>>
>> thanks in advance
>>
>> On Apr 19, 2010, at 3:47 PM, Fabrice3D wrote:
>>
>>> Why not use dot3 material?
>>>
>>> Fabrice
>>>
>>>
>>> On Apr 19, 2010, at 9:29 PM, Dmitry Markman wrote:
>>>
>>>> Hi
>>>> I have a problem with earth texture
>>>> currently I have the following rendering
>>>>
>>>> <PastedGraphic-1.png>
>>>>
>>>>
>>>> is it possible to get smooth texture?
>>>>
>>>> here is the code for creating earth:
>>>>
>>>> var earthMat:WhiteShadingBitmapMaterial = new
>>>> WhiteShadingBitmapMaterial(BitmapAsset(new earthClass()).bitmapData);
>>>> earthMat.ambient_brightness = 2;
>>>> earthMat.diffuse_brightness = 8; //for Jupiter 4;
>>>> earthMat.specular_brightness = 0;
>>>> earthMat.smooth = true;
>>>> _earth = new Sphere( { material:earthMat,
>>>> radius:solar.earth.radius,
>>>> segmentsW:32, segmentsH:32,
>>>> name:"earth",
>>>> y:0,
>>>> x:0,
>>>> z:0 } );
>>>>
>>>> thanks in advance
>>>>
>>>> Dmitry Markman
>>>>
>>>
>>
>> Dmitry Markman
>>
>
Dmitry Markman
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