thats weird, cause thats the very reason Prefab connects and send chunks of 
data due to this limitation.

try modify
var loop:int = (aData.length > 450)? 450 : aData.length;

set lower like 350

About your earth, how big is it? I mean a sphere exceeding 40k of data is a 
hell of a sphere!

Fabrice




On Apr 20, 2010, at 2:56 AM, Dmitry Markman wrote:

> Hi Fabrice
> I tried to use connector
> but I got
> 
> ArgumentError: Error #2084: The AMF encoding of the arguments cannot exceed 
> 40K.
>       at flash.net::LocalConnection/send()
>       at 
> away3d.materials.utils.data::AwayConnector/sendParts()[/Users/dima/Desktop/FromNava/svnroot/pangeaflex/simulations/trunk/logal/src/away3d/materials/utils/data/AwayConnector.as:57]
>       at Function/http://adobe.com/AS3/2006/builtin::apply()
>       at SetIntervalTimer/onTimer()
>       at flash.utils::Timer/_timerDispatch()
>       at flash.utils::Timer/tick()
> 
> 
> in my update method I just did the following
>       _awayConnector.send(_earth);
> 
> where 
>           private var _awayConnector : AwayConnector = new AwayConnector();
> thanks
> 
> 
> 
> 
> On Apr 19, 2010, at 4:59 PM, Fabrice3D wrote:
> 
>> download Prefab, import a sphere via connector or as external 3d object, 
>> select render normalmap, save...
>> you also can use your map as bumpmap to add some volume to the continents.
>> 
>> you can find this technological wonder here :))
>> www.closier.nl/prefab
>> 
>> Fabrice
>> 
>> 
>> 
>> On Apr 19, 2010, at 10:37 PM, Dmitry Markman wrote:
>> 
>>> Hi Fabrice,
>>> 
>>> but if I use dot3 I guess I need some normal mapping
>>> how I build that normal map for the earth surface?
>>> 
>>> I tried to use the same image for the normal map, but then I 
>>> can't see nice shadow from the sun
>>> <PastedGraphic-2.png>
>>> 
>>> WhiteShadingBitmapMaterial works just fine, but no smoothing
>>> so I guess I have to add some shader
>>> I'm new in that business
>>> 
>>> thanks in advance
>>> 
>>> On Apr 19, 2010, at 3:47 PM, Fabrice3D wrote:
>>> 
>>>> Why not use dot3 material?
>>>> 
>>>> Fabrice
>>>> 
>>>> 
>>>> On Apr 19, 2010, at 9:29 PM, Dmitry Markman wrote:
>>>> 
>>>>> Hi
>>>>> I have a problem with earth texture
>>>>> currently I have the following rendering
>>>>> 
>>>>> <PastedGraphic-1.png>
>>>>> 
>>>>> 
>>>>> is it possible to get smooth texture?
>>>>> 
>>>>> here is the code for creating earth:
>>>>> 
>>>>>   var earthMat:WhiteShadingBitmapMaterial = new 
>>>>> WhiteShadingBitmapMaterial(BitmapAsset(new earthClass()).bitmapData);
>>>>>   earthMat.ambient_brightness = 2;
>>>>>   earthMat.diffuse_brightness =  8; //for Jupiter 4;
>>>>>   earthMat.specular_brightness = 0;
>>>>>   earthMat.smooth = true;
>>>>>   _earth = new Sphere( {  material:earthMat, 
>>>>>                           radius:solar.earth.radius, 
>>>>>                           segmentsW:32, segmentsH:32, 
>>>>>                           name:"earth",
>>>>>                           y:0, 
>>>>>                           x:0, 
>>>>>                           z:0 } );
>>>>> 
>>>>> thanks in advance
>>>>> 
>>>>> Dmitry Markman
>>>>> 
>>>> 
>>> 
>>> Dmitry Markman
>>> 
>> 
> 
> Dmitry Markman
> 



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