thats weird, cause thats the very reason Prefab connects and send chunks of data due to this limitation.
try modify var loop:int = (aData.length > 450)? 450 : aData.length; set lower like 350 About your earth, how big is it? I mean a sphere exceeding 40k of data is a hell of a sphere! Fabrice On Apr 20, 2010, at 2:56 AM, Dmitry Markman wrote: > Hi Fabrice > I tried to use connector > but I got > > ArgumentError: Error #2084: The AMF encoding of the arguments cannot exceed > 40K. > at flash.net::LocalConnection/send() > at > away3d.materials.utils.data::AwayConnector/sendParts()[/Users/dima/Desktop/FromNava/svnroot/pangeaflex/simulations/trunk/logal/src/away3d/materials/utils/data/AwayConnector.as:57] > at Function/http://adobe.com/AS3/2006/builtin::apply() > at SetIntervalTimer/onTimer() > at flash.utils::Timer/_timerDispatch() > at flash.utils::Timer/tick() > > > in my update method I just did the following > _awayConnector.send(_earth); > > where > private var _awayConnector : AwayConnector = new AwayConnector(); > thanks > > > > > On Apr 19, 2010, at 4:59 PM, Fabrice3D wrote: > >> download Prefab, import a sphere via connector or as external 3d object, >> select render normalmap, save... >> you also can use your map as bumpmap to add some volume to the continents. >> >> you can find this technological wonder here :)) >> www.closier.nl/prefab >> >> Fabrice >> >> >> >> On Apr 19, 2010, at 10:37 PM, Dmitry Markman wrote: >> >>> Hi Fabrice, >>> >>> but if I use dot3 I guess I need some normal mapping >>> how I build that normal map for the earth surface? >>> >>> I tried to use the same image for the normal map, but then I >>> can't see nice shadow from the sun >>> <PastedGraphic-2.png> >>> >>> WhiteShadingBitmapMaterial works just fine, but no smoothing >>> so I guess I have to add some shader >>> I'm new in that business >>> >>> thanks in advance >>> >>> On Apr 19, 2010, at 3:47 PM, Fabrice3D wrote: >>> >>>> Why not use dot3 material? >>>> >>>> Fabrice >>>> >>>> >>>> On Apr 19, 2010, at 9:29 PM, Dmitry Markman wrote: >>>> >>>>> Hi >>>>> I have a problem with earth texture >>>>> currently I have the following rendering >>>>> >>>>> <PastedGraphic-1.png> >>>>> >>>>> >>>>> is it possible to get smooth texture? >>>>> >>>>> here is the code for creating earth: >>>>> >>>>> var earthMat:WhiteShadingBitmapMaterial = new >>>>> WhiteShadingBitmapMaterial(BitmapAsset(new earthClass()).bitmapData); >>>>> earthMat.ambient_brightness = 2; >>>>> earthMat.diffuse_brightness = 8; //for Jupiter 4; >>>>> earthMat.specular_brightness = 0; >>>>> earthMat.smooth = true; >>>>> _earth = new Sphere( { material:earthMat, >>>>> radius:solar.earth.radius, >>>>> segmentsW:32, segmentsH:32, >>>>> name:"earth", >>>>> y:0, >>>>> x:0, >>>>> z:0 } ); >>>>> >>>>> thanks in advance >>>>> >>>>> Dmitry Markman >>>>> >>>> >>> >>> Dmitry Markman >>> >> > > Dmitry Markman > -- Subscription settings: http://groups.google.com/group/away3d-dev/subscribe?hl=en
