I think you should just be able to do something like:

var myMatrix = new Matrix3d();
var tObj = scene.getChildByName("myObj");

while(tObj != scene)
{
   myMatrix.append(tObj.transform.matrix3d);
   tObj = tObj.parent;
}

// now myMatrix is what you want ..

Something like that ...


On Apr 20, 8:18 pm, SasMaster <[email protected]> wrote:
> Guys I need a help .  How do I transform nested nested Object3D Matrix
> into Global (scene) matrix ?
> Thanks
>
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