Thank you man . In Lite I know to do it too. But I am struggling to find the same method in Away3D (not Lite)
Thanks again! On Tue, Apr 20, 2010 at 3:13 PM, tarwin <[email protected]> wrote: > I think you should just be able to do something like: > > var myMatrix = new Matrix3d(); > var tObj = scene.getChildByName("myObj"); > > while(tObj != scene) > { > myMatrix.append(tObj.transform.matrix3d); > tObj = tObj.parent; > } > > // now myMatrix is what you want .. > > Something like that ... > > > On Apr 20, 8:18 pm, SasMaster <[email protected]> wrote: > > Guys I need a help . How do I transform nested nested Object3D Matrix > > into Global (scene) matrix ? > > Thanks > > > > -- > > Subscription settings: > http://groups.google.com/group/away3d-dev/subscribe?hl=en > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com Tel:054-4962254 [email protected] [email protected]
