Thank you man . In Lite I know to do it too. But I am struggling to find the
same method in Away3D (not Lite)

Thanks again!

On Tue, Apr 20, 2010 at 3:13 PM, tarwin <[email protected]> wrote:

> I think you should just be able to do something like:
>
> var myMatrix = new Matrix3d();
> var tObj = scene.getChildByName("myObj");
>
> while(tObj != scene)
> {
>   myMatrix.append(tObj.transform.matrix3d);
>   tObj = tObj.parent;
> }
>
> // now myMatrix is what you want ..
>
> Something like that ...
>
>
> On Apr 20, 8:18 pm, SasMaster <[email protected]> wrote:
> > Guys I need a help .  How do I transform nested nested Object3D Matrix
> > into Global (scene) matrix ?
> > Thanks
> >
> > --
> > Subscription settings:
> http://groups.google.com/group/away3d-dev/subscribe?hl=en
>



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Michael Ivanov ,Programmer
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