there is no solution out of the box for this. yet its not that hard. you need to transform objectspace of the faces to camera transform, then project the vertexes to a plane3D and see if they fit into the rect you also project on that plane3d, or calculate the 2d projection of the vertices and check if they fit into the 2d rect defined by your 2d mouse rect similar code is used for the mouse3Devent. Look at the way screenX and Y are calculated.
Fabrice On Apr 20, 2010, at 6:57 PM, Konstantinos Anatolitis wrote: > And then which function do I use instead of hitTestObject? > > On Tue, Apr 20, 2010 at 6:37 PM, Fabrice3D <[email protected]> wrote: > yes its same principle > except you need to project the 2d rect of your selection onto the 3d. > > Fabrice > > On Apr 20, 2010, at 5:09 PM, Konstantinos Anatolitis wrote: > > > http://www.rascal.gr/demos/neoset/3d/ > > > > I'm creating the above application with away3D and I was wondering if > > it's possible to have a multiple items selection tool. > > > > I know how to make a 2D one, creating a rectangle while dragging and > > on mouse up checking for hitTest between the rectangle and the > > movieclips that are on the stage. > > > > Is this possible with 3D objects instead of movieclips (display > > objects) ? > > > > Thanks > > > > Kostas > > > > > > -- > > Subscription settings: > > http://groups.google.com/group/away3d-dev/subscribe?hl=en > >
