Thanks for your time, but I think that I will go with a ctrl+click multi-selection solution.
Cheers Kostas On Wed, Apr 21, 2010 at 10:29 AM, Fabrice3D <[email protected]> wrote: > there is no solution out of the box for this. > yet its not that hard. > you need to transform objectspace of the faces to camera transform, then > project the vertexes to a plane3D > and see if they fit into the rect you also project on that plane3d, or > calculate the 2d projection of the vertices and check if they fit into the > 2d rect defined by your 2d mouse rect > similar code is used for the mouse3Devent. Look at the way screenX and Y > are calculated. > > Fabrice > > On Apr 20, 2010, at 6:57 PM, Konstantinos Anatolitis wrote: > > And then which function do I use instead of hitTestObject? > > On Tue, Apr 20, 2010 at 6:37 PM, Fabrice3D <[email protected]> wrote: > >> yes its same principle >> except you need to project the 2d rect of your selection onto the 3d. >> >> Fabrice >> >> On Apr 20, 2010, at 5:09 PM, Konstantinos Anatolitis wrote: >> >> > http://www.rascal.gr/demos/neoset/3d/ >> > >> > I'm creating the above application with away3D and I was wondering if >> > it's possible to have a multiple items selection tool. >> > >> > I know how to make a 2D one, creating a rectangle while dragging and >> > on mouse up checking for hitTest between the rectangle and the >> > movieclips that are on the stage. >> > >> > Is this possible with 3D objects instead of movieclips (display >> > objects) ? >> > >> > Thanks >> > >> > Kostas >> > >> > >> > -- >> > Subscription settings: >> http://groups.google.com/group/away3d-dev/subscribe?hl=en >> >> > >
